POV-Ray : Newsgroups : povray.binaries.images : Making clothes in Poser - Take 5 : Re: Making clothes in Poser - Take 5 Server Time
2 Aug 2024 22:14:58 EDT (-0400)
  Re: Making clothes in Poser - Take 5  
From: Janet
Date: 24 May 2007 23:50:02
Message: <web.46565b6a2b96b31f07d58b80@news.povray.org>
I used to have pinking shears, a long time ago. :)

If the pants are seamed as real pants are, you can try to create the UV map
as 4 pieces and also minimize any deformation of the mesh when its
flattened out to the UV map. Thinking of it as pants pieces you will sew
together is a good way of approaching it. I know I am a Blender fan, but,
really, Blender has some great UV mapping options.

As for skin poking through, I know Poser magnets can be used to pull the
clothing out a bit. But, I never quite got the hang of those magnets.
Eliminating the body part is fast and easy, if its that simple. But
sometimes its not.
Poser 7 has a morphing tool you could use to get rid of "poke through", and
also modify the figure, check out:
http://www.renderosity.com/news.php?viewStory=13544
You can also do this sort of thing in a 3D modeller. Ha, ha like Blender! :)

Cheers, Janet


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